﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TCG
{
    [Serializable]
    public class Player
    {
        public String Name { get; set; }
        //public CardsIdentifiers CardIdList { get; set; }
        public TCGDeck Deck { get; set; }
        public int Health { get; set; }
        public ResourceCount Resource { get; set; }
        public SourceCount Source { get; set; }
    }

    public class TCGPlayers : List<Player>
    {
        public Player EnemyPlayer(Player p)
        {
            return this.Find((a) => { return a != p; });
        }
    }

}
